local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
main_id = 10113
L0_1 = {}
L1_1 = 1011301
L2_1 = 1011302
L3_1 = 1011303
L4_1 = 1011304
L5_1 = 1011305
L6_1 = 1011306
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc141101"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 141101
L3_1.pos = "Q1011301Stanley"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Diluc"
L4_1.script = "Actor/Quest/Q376/Diluc"
L4_1.id = 1009
L4_1.pos = "Q49009Diluke"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = 2
L4_1 = -1
L5_1 = -1
L6_1 = -1
L7_1 = -1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.quest_var = L2_1
L0_1["1011304"] = L1_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Diluc"
L3_1.script = "Actor/Quest/Q376/Diluc"
L3_1.id = 1009
L3_1.pos = "Q49009Diluke"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1011305"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc141101"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 141101
L3_1.pos = "Q1011301Stanley"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Diluc"
L4_1.script = "Actor/Quest/Q376/Diluc"
L4_1.id = 1009
L4_1.pos = "Q49009Diluke"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 0
L5_1 = {}
L5_1.alias = "Wendy"
L5_1.script = "Actor/Quest/Q301/Wendy301"
L5_1.id = 1001
L5_1.pos = "Q1011303Wendy"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1011301"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.id = 1001
L3_1.pos = "Q1011303Wendy"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Npc141101"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 141101
L4_1.pos = "Q1011301Stanley"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 0
L5_1 = {}
L5_1.alias = "Diluc"
L5_1.script = "Actor/Quest/Q376/Diluc"
L5_1.id = 1009
L5_1.pos = "Q49009Diluke"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 1009
L3_1.pos = "Q1011303Player"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1011302"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc141101"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 141101
L3_1.pos = "Q1011301Stanley"
L3_1.scene_id = 1009
L3_1.room_id = 1
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Diluc"
L4_1.script = "Actor/Quest/Q376/Diluc"
L4_1.id = 1009
L4_1.pos = "Q49009Diluke"
L4_1.scene_id = 1009
L4_1.room_id = 1
L4_1.data_index = 0
L5_1 = {}
L5_1.alias = "Wendy"
L5_1.script = "Actor/Quest/Q301/Wendy301"
L5_1.id = 1001
L5_1.pos = "Q1011303Wendy"
L5_1.scene_id = 1009
L5_1.room_id = 1
L5_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1011303"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Wendy"
L3_1.script = "Actor/Quest/Q301/Wendy301"
L3_1.id = 1001
L3_1.pos = "Q1011303Wendy"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1011305"] = L1_1
